Dead By Daylight Patch Notes - Latest Updates

It feels like there's always something new brewing in the world of Dead by Daylight, and as a matter of fact, the recent updates bring quite a few interesting tweaks and additions that players will surely want to hear about. We're talking about changes that affect how you play, what you can try out, and even some little fixes that make the whole experience a bit smoother for everyone involved. These adjustments, you know, come straight from the folks working on the game, giving us a peek at what's been adjusted and what's coming our way.

So, for anyone who enjoys spending time in the fog, these recent bits of news are pretty important. They cover a range of things, from how you might spend some in-game currency on a test server to how certain special abilities work. It’s all about keeping the game fresh and, in some respects, addressing things that players have been talking about. Getting these details helps everyone stay on the same page about what's changing and what to expect when they next step into a trial.

This information, basically, helps shape your next few sessions. Knowing about a character's hair looking a little better, or how a killer's power might function differently, can really change how you approach things. It’s about being informed and, in a way, ready for whatever the game throws at you next, ensuring you're up to speed on the latest happenings.

Table of Contents

PTB Auric Cells and Your dbd patch notes

A Killer's Final Move - What's New in These dbd patch notes?

Fixing Things Up a Bit in the dbd patch notes

How Does the Kagune Power Work with These dbd patch notes?

Perk Changes and dbd patch notes - What's Different?

The Animatronic's New Trick in the dbd patch notes

Event Details and Your dbd patch notes

AFK Crow Adjustments and dbd patch notes - What Changed?

PTB Auric Cells and Your dbd patch notes

Players stepping onto the public test build, or PTB as many call it, will again find themselves with a generous amount of in-game currency. You're looking at a pretty substantial sum of 12,500 auric cells, just waiting for you to use them. This is, you know, a really nice way to let everyone try out different things without having to worry about their main account's funds. It's almost like a special allowance for exploration.

The main idea behind this, as I was saying, is to let you truly explore the store's offerings. You can check out all sorts of outfits for your favorite characters or even try out characters you haven't had a chance to play yet. It's a fantastic opportunity to see how new looks feel or to get a sense of a different character's play style before they make it to the main game. This way, you can get a feel for things and see what you might actually want to get later on.

Now, it's really important to keep something in mind about these cells and any items you might pick up with them. Neither the auric cells themselves nor any purchases you make on the PTB will, in fact, carry over to the live game. This means anything you get there is just for that test environment. It's basically a sandbox for you to play around in, so you don't need to stress about making permanent decisions with your main account's resources.

So, while it's exciting to have all those cells, remember they are for testing and trying things out. You can experiment with various looks and characters to your heart's content, knowing that it's all part of the testing process. It's a chance to just have a bit of fun and see what's what, without any long-term commitment on your actual game progress, which is, in a way, quite freeing.

A Killer's Final Move - What's New in These dbd patch notes?

There's been a notable change concerning how a killer can finish off the last person left in a trial. Previously, there were specific conditions for this, but now, it seems a bit more direct. The killer may, in fact, now perform a special move, often called a mori, to take out the final survivor. This is a pretty significant adjustment to how end-game situations can play out, offering a different kind of conclusion to a match.

This change means that the tension for the last survivor can get even higher, knowing that the killer has this option available. It adds a different layer to those intense final moments. You might find yourself, you know, approaching the end of a trial with a bit more caution, especially if you're the only one left standing. It’s a direct way for the killer to secure their last elimination, and it certainly changes the dynamic.

Along with this, some nice improvements have been made to how the camera shows these special end-of-trial eliminations. The cinematic view for these mori moves has been updated, actually, to really highlight what's happening. It means that when a killer uses this ability to finish a game, you'll get a better look at the action, making those moments feel even more impactful and, in some respects, more dramatic for everyone watching.

The idea here, it seems, is to make these final moments more visually engaging. When a killer performs one of these special moves, the camera will, you know, zoom in and show it off in a more impressive way. This helps to really emphasize the conclusion of the trial, giving these specific eliminations the attention they deserve. It's a small but meaningful touch that adds to the overall feel of the game's closing scenes.

Fixing Things Up a Bit in the dbd patch notes

On June 2, 2025, a small update was put out to take care of a few issues that had popped up. This particular patch, known as 8.7.2a, was mainly about sorting out some bugs. It’s always good to see these kinds of quick responses to problems, as they help keep things running smoothly for everyone playing. These little updates, you know, often make a big difference in the long run.

One of the specific things that got attention in this bug-fixing patch involved certain characters. There was, apparently, a visual problem with Sable's hair. It was causing some odd shading effects, which probably looked a bit strange to players. This update addressed that, making sure her hair looks as it should, without any unexpected visual glitches, which is, in a way, a relief for those who play her.

It also seems that Vittorio's hair had a similar sort of issue. The information mentions that his hair also experienced some unexpected shading. So, this patch also worked to get his appearance straightened out. It's these kinds of little visual details that, you know, can sometimes pull you out of the experience, so getting them fixed helps keep everything looking consistent and polished for all the players.

These sorts of fixes, actually, are a regular part of keeping a game like this in good shape. Even small visual glitches can be a bit distracting, so addressing them promptly helps maintain the overall look and feel. It shows that the team is paying attention to these smaller things, making sure the characters look their best as they move through the trials, which is, you know, a pretty important detail for many people.

How Does the Kagune Power Work with These dbd patch notes?

For those who use the Kagune power, there’s a clear instruction on how to get it going. You need to use the power button to both charge it up and then send it out. This action, you know, is what gets the tentacles moving. It's a two-step process that ensures you're ready before launching your attack or movement. It sounds like a pretty active ability, requiring a bit of timing and planning.

Once you launch it, these special tentacles will, apparently, reach out and grab onto any vertical surface that's within their reach. So, you're looking for walls or other upright structures that they can cling to. This suggests a very specific way of using the power, focusing on environmental interaction. It’s all about finding the right spot to aim for, which, you know, adds a layer of strategy to its use.

After the tentacles attach, they quickly pull the ghoul forward. This means it's a movement ability designed for rapid traversal. You hit the button, aim, and then you're quickly propelled across the area. It sounds like a pretty swift way to get around, perhaps for chasing or escaping. The speed of the pull is, actually, a key part of how effective this power can be in a fast-paced game. It's about getting from one spot to another in a flash.

This kind of power, in some respects, really changes how you might move across the map. It offers a unique way to cover ground, especially if you can find those vertical surfaces to latch onto. It's a tool for quick repositioning, which can be very useful in various situations during a trial. Understanding how to charge, launch, and effectively use this pulling mechanism is, you know, pretty central to playing with this particular ability.

Perk Changes and dbd patch notes - What's Different?

There have been some updates to certain killer perks, and one of them is Blood Echo. This particular perk has seen some adjustments that will affect how it works in the game. It’s always interesting to see how these abilities get tweaked, as they can really change how a killer approaches their objectives. This is, you know, one of those changes that might make you rethink your killer loadout.

The new effect for Blood Echo kicks in when you hook a survivor. At that moment, all survivors who are already injured will experience two negative effects. They will suffer from hemorrhage and exhaustion. These effects will last for a set amount of time, which depends on the perk's level: 20, 25, or 30 seconds. So, it's a pretty direct consequence for those already hurt, which, in a way, helps the killer maintain pressure.

Hemorrhage, as you might know, makes it harder for survivors to heal themselves effectively, causing them to bleed out faster or lose healing progress. Exhaustion, on the other hand, stops them from using certain sprint-burst or quick movement abilities for a while. So, when these two effects hit, it can really slow down the survivors and make them more vulnerable. It’s a pretty powerful combination, actually, to apply to multiple injured targets at once.

This adjustment to Blood Echo means that hooking a survivor can have a broader impact on the match, especially if there are other injured survivors around. It encourages the killer to keep track of who is hurt and to use hooks strategically. The timing and duration of these effects are, you know, key to making the most of this perk, adding a layer of tactical thinking to how you manage the survivors' health and abilities.

The Animatronic's New Trick in the dbd patch notes

The animatronic character now has a rather interesting way of interacting with survivors. This character is armed with a fire axe, which they can throw. This is a new method of attack, giving the animatronic a ranged option. It's a direct way to engage survivors from a distance, which, you know, can be a pretty useful addition to their toolkit.

If this thrown axe connects with a survivor, something specific happens: the weapon becomes stuck in them. This isn't just a hit; it's an embedding of the axe. This visual cue, actually, clearly shows that the survivor has been affected in a particular way. It’s a pretty unique interaction, adding a bit of visual storytelling to the gameplay, and it sets up the next part of the effect.

When the axe is stuck in a survivor, it leaves them in a state of vulnerability. This means they are more open to follow-up attacks or certain actions from the animatronic. It's a way to set up further plays, making them easier to catch or hit again. This vulnerability is, in some respects, the main consequence of being hit by the thrown axe, making it a powerful opening move for the animatronic.

So, the sequence is: throw the axe, it sticks, and then the survivor is exposed. This new ability gives the animatronic a different approach to chasing and downing survivors. It’s a pretty direct way to apply pressure and control the pace of a chase. Understanding how to aim and time this throw, and then capitalize on the vulnerability, is, you know, a pretty important part of playing this character effectively.

Event Details and Your dbd patch notes

For those who enjoy special in-game happenings, there's good news about an upcoming event. The Haunted by Daylight event is scheduled to begin on October 17th. This is a date to mark down if you're looking forward to some themed content. It's always a fun time when these events roll around, bringing new things to experience and, you know, a different atmosphere to the game.

The event will kick off at 11:00 AM ET, so you'll know exactly when to jump in and start participating. Knowing the precise start time helps everyone get ready to join the festivities as soon as they begin. These events often bring unique challenges and rewards, so being there from the start can be a pretty exciting prospect for players.

In addition to the event itself, the Haunted by Daylight event tome will also open on the same day. This tome, basically, is like a special collection of challenges and lore that accompanies the event. It offers another layer of content for players to work through, providing more goals and, you know, a deeper dive into the event's theme. It's a great way to earn extra rewards and learn more about the game's world.

Just like the event, the tome will become available at 11:00 AM ET on October 17th. So, you can expect to have both the event activities and the tome challenges ready to go at the same moment. This synchronized release means you can start exploring all the new content right away, which is, in a way, pretty convenient for those who like to jump right into new experiences.

AFK Crow Adjustments and dbd patch notes - What Changed?

There have been some adjustments made to the AFK crow system. These are the crows that appear around players who aren't moving or interacting with the game for a period of time. The intervals at which these crows gather have been increased. This means it will take longer for them to appear now. The new intervals are 120, 140, or 180 seconds, depending on the situation, which is, you know, a significant change from the previous 60, 75, or 90 seconds.

This change means that players have more time before the game starts to consider them inactive. It gives a longer window for someone to step away for a moment without immediately getting crows. This is, in a way, a bit more forgiving for those who might need to quickly attend to something outside the game. It allows for a little more breathing room before the AFK penalty system kicks in.

Furthermore, the grace period before AFK points begin to accumulate has also been extended. This means that even after the crows start to appear, there’s an additional period where you won't immediately start losing points for being inactive. This specific grace period has been increased to 30 seconds. So, you have a bit more time to get back to your controls before it starts affecting your score, which is, you know, a pretty helpful adjustment for players.

These adjustments to the AFK system seem to be aimed at making it a bit less strict. It gives players more time before they are penalized for temporary inactivity. This helps to ensure that minor interruptions don't immediately impact your game experience. It's a small but thoughtful change that, basically, makes the system a little more user-friendly for everyone involved in a match.

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